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var videojsMobileUi = require("videojs-mobile-ui")

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videojs-mobile-ui v0.4.1

Tap controls for Video.js


Mobile UI for Video.js.

Touch controls:

  • Double-tap the left side of the player to rewind ten seconds
  • Double-tap the right side of the player to fast-forward ten seconds
  • Single-tap the screen to show a play/pause toggle

Fullscreen control:

  • Rotate to landscape to enter Fullscreen
  • Lock to fullscreen on rotate

Table of Contents

## Installation ## Installation
npm install --save videojs-mobile-ui

Plugin Options

Default options

  fullscreen: {
    enterOnRotate: true,
    lockOnRotate: true
  touchControls: {
    seekSeconds: 10,
    tapTimeout: 300,
    disableOnEnd: false


  • fullscreen.enterOnRotate boolean Whether to go fullscreen when rotating to landscape
  • fullscreen.lockOnRotate boolean Whether to lock to fullscreen when rotating to landscape
  • fullscreen.iOS boolean Whether to use fake fullscreen on iOS (needed for controls to work)
  • touchControls.seekSeconds int Seconds to seek when double-tapping
  • touchControls.tapTimeout int Milliseconds to consider a double-tap
  • touchControls.disableOnEnd boolean Whether to disable touch controls when the video has ended, e.g. if an endscreen is used. Automatically disables if the endscreen plugin is present when this plugin initialises


To include videojs-mobile-ui on your website or web application, use any of the following methods.

<script> Tag

This is the simplest case. Get the script in whatever way you prefer and include the plugin after you include video.js, so that the videojs global is available.

<script src="//path/to/video.min.js"></script>
<script src="//path/to/videojs-mobile-ui.min.js"></script>
  var player = videojs('my-video');



When using with Browserify, install videojs-mobile-ui via npm and require the plugin as you would any other module.

var videojs = require('video.js');

// The actual plugin function is exported by this module, but it is also
// attached to the `Player.prototype`; so, there is no need to assign it
// to a variable.

var player = videojs('my-video');



When using with RequireJS (or another AMD library), get the script in whatever way you prefer and require the plugin as you normally would:

require(['video.js', 'videojs-mobile-ui'], function(videojs) {
  var player = videojs('my-video');



MIT. Copyright (c) mister-ben <>


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