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voxel-server v2.1.0


multiplayer server for voxel-engine

Use with voxel-client

Using as a module

The returned server object implements EventEmitter

var Server = require('voxel-server')

var settings = {
  // various [voxel-engine]() settings to be sent to the clients
  avatarInitialPosition: [2, 20, 2],
  // list of incomming custom events to forward to all clients
  forwardEvents: ['attack','voiceChat']

// create server
var server = Server(settings)

// bind events
server.on('missingChunk', function(chunk){ ... })
server.on('client.join', function(client){ ... })
server.on('client.leave', function(client){ ... })
server.on('client.state', function(state){ ... })
server.on('chat', function(message){ ... })
server.on('set', function(pos, val, client){ ... })
server.on('error', function(error){ ... })

// connect a client
var duplexStream = SomeTransportSteam()

transport streams

websockets: websocket-stream

webRTC: rtc-data-stream

further reading:

  • (all three parts)



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